Lesson 1 of 13
Improve the checkout.
Why US shoppers abandon checkout, what to fix in each part of it, and how to measure whether a fix helped.
By Nagesh Koritala 11 min read Last verified: November 2026
- Lesson 1: Improve the checkout (this lesson)
- Lesson 2: The checkout flow
- Lesson 3: Authorization
- Lesson 4: Payment states
- Lesson 5: Capture
- Lesson 6: Clearing and settlement
- Lesson 7: Cash capture
- Lesson 8: Returns and refunds
- Lesson 9: Disputes
- Lesson 10: Tokens and stored credentials
- Lesson 11: Transaction types
- Lesson 12: Complete reference
- Lesson 13: Payments compliance
Start with the shopper. The lessons after this one explain how a payment moves behind the Place order button; this one is about the people pressing it. A checkout fails a shopper in small, specific ways: a surprise shipping charge, a form that asks for too much, an error that does not say what is wrong. Your job is to find which of those your checkout has, fix them one at a time, and measure whether each fix helped.
Here is the evidence. Baymard Institute, which has run large-scale checkout usability research since 2010, averages 50 studies to an online cart abandonment rate of about 70% (70.22%, last updated September 2025). Not every abandoned cart is lost to the checkout: many shoppers are just browsing. But when Baymard asks US shoppers who left during checkout why they did, the same reasons come up every year.
| Reason | Shoppers |
|---|---|
| Extra costs too high (shipping, tax, fees) | 40% |
| Delivery was too slow | 20% |
| Didn’t trust the site with my card information | 19% |
| The site wanted me to create an account | 18% |
| Too long or complicated checkout process | 17% |
| The website had errors or crashed | 17% |
| Returns policy wasn’t satisfactory | 13% |
| Couldn’t see or calculate the total cost up front | 12% |
| The card was declined | 10% |
| Not enough payment methods | 9% |
Shoppers could pick more than one reason, so the percentages do not add up to 100. They exclude shoppers who were just browsing. Source: Baymard Institute, cart abandonment rate statistics.
Read the list as a product manager would. Most of these reasons are design decisions, not payment problems. Only one, the declined card, is about the payment itself, and lessons 3 and 12 cover how to recover from those. The rest are about price, trust, effort, and speed, which a team can change.
Walk the checkout, part by part
Tap each part of the checkout below. Switch between a returning shopper, whose details are saved, and a new shopper, who sees the form: most checkout trouble happens to the second. The panel says what goes wrong in each part, what to do about it, and how strong the evidence is. Research means a usability study or survey backs it. Practice means it is common practice that you should still test on your own checkout.
What not to do
Some tactics lift a number this week and cost trust for good. Fake urgency (a countdown that resets, “only 2 left” when it is not true) teaches shoppers not to believe you. Pre-checked add-ons, such as protection plans or donations ticked by default, put a charge in the cart the shopper did not choose. Hiding the real price until the last step is the top reason people leave. A good checkout is honest and fast, not clever.
Design for the phone first
Adobe reports that 56.4% of US online holiday transactions in 2025 happened on a smartphone, up from 54.5% the year before. Test every change on a phone first. Make tap targets big enough to hit with a thumb: WCAG 2.2 sets a 24 by 24 pixel minimum at level AA, and Apple’s guidelines recommend 44 by 44 points. Use the right keyboard for each field (numbers for ZIP and card, email for email) and autocomplete attributes, so the phone can fill the form for the shopper.
Accessibility is part of conversion. The US Department of Justice says the ADA applies to the websites of businesses open to the public, and points to WCAG as the guide. For checkout, the criteria that matter most are labeled fields with their purpose declared (1.3.5), errors that are identified and come with a suggestion (3.3.1 and 3.3.3), not making people re-enter what they already gave (3.3.7), and targets large enough to tap (2.5.8). Test the whole flow with a keyboard and a screen reader.
Measure before you fix
You cannot improve what you have not measured. Count how many shoppers reach each step and how many move on, so you can see exactly where they leave. Split it by device and by payment method: a checkout can be fine on desktop and broken on a phone, or fine for cards and broken for one wallet. Then change one thing at a time, and test it against the old version (an A/B test) before you roll it out to everyone.
Try it below with made-up numbers. Move a step’s completion rate and watch how many orders come out the end. Small gains early in the funnel multiply through every later step.
Keep the size of the prize honest. Baymard estimates that the average large ecommerce site could gain a 35.26% increase in conversion rate through better checkout design alone. That is an estimate of what is possible, from usability testing, not a result any one site is promised. Your own funnel and your own tests tell you what is true for your checkout.
Sources for this lesson: Baymard Institute (cart abandonment statistics, last updated September 22, 2025; checkout form fields, June 2024; checkout UX benchmark, 2025; inline validation and error message research), Adobe (2025 US holiday shopping season), US Department of Justice ADA web guidance (2022), W3C WCAG 2.2, Apple Human Interface Guidelines, and Stripe’s checkout optimization guides.
Sources for this guide
Card network rules change. Time limits, fees, and authorization windows here reflect published rules and provider documentation as of late 2026; confirm details with your processor before you build against them.
Sources
- Visa authorization and clearing time frame changes, April 2024 (TD Bank summary)
- Checkout.com: Visa authorization processing time frames
- Stripe: Place a hold on a payment method
- Revolut: Clearing windows by card brand
- Moov: Card-not-present best practices
- Adyen: Dispute timeframes
- Cybersource: Stored credential framework (CIT, MIT, standing instructions)
- VGS: DPAN vs MPAN
- Stripe: Apple Pay merchant tokens
- Google Pay: Payment data cryptography (PAN_ONLY and CRYPTOGRAM_3DS)
- Checkout.com: Google Pay authentication methods and liability shift
- Solidgate: Why the Apple Pay card number differs from the card
- Spreedly: Payment Account Reference (PAR)
- Visa: Authorization and reversal processing best practices
- Visa: Authorization framework time frames (2024)
- Visa: Declined transaction resubmission rules
- Visa: Dispute management guidelines for merchants
- Visa: VAMP fact sheet
- Visa: Account Updater FAQ
- Mastercard: Chargeback Guide, Merchant Edition
- Mastercard AN 5524: CIT and MIT indicators (via AIB Merchant Services)
- Mastercard Gateway: Cardholder and merchant initiated payments
- Adyen: Mastercard Transaction Link Identifier
- American Express: US Disputes Reference Guide
- American Express: International Merchant Regulations
- Adyen: Adjust authorisation (validity by brand)
- Apple: Merchant tokens (MPANs)
- Apple: Payment token format reference
- Apple: Merchant Token Notification Services
- Google Pay: Merchant-initiated transactions
- Google Pay: Token lifecycle management
- Stripe: PaymentIntent lifecycle
- Stripe: Refund object
- Stripe: Dispute object
- Stripe: Subscription object
- Stripe: Decline codes
- PCI SSC: Future-dated requirements of PCI DSS v4.x
- Report URI: SAQ A changes in PCI DSS 4.0.1
- SecureTrust: PCI DSS SAQ types
- Chargeback Gurus: Regulation II and card-not-present debit
- Baymard Institute: Cart abandonment rate statistics (updated September 2025)
- Baymard Institute: The current state of checkout UX (2025)
- Baymard Institute: Checkout optimization and average form fields (2024)
- Baymard Institute: Inline form validation
- Baymard Institute: Adaptive validation error messages
- Adobe: 2025 US holiday shopping season
- US Department of Justice: Guidance on web accessibility and the ADA
- W3C: Web Content Accessibility Guidelines (WCAG) 2.2
- Apple: Human Interface Guidelines, accessibility
- Stripe: How to increase checkout conversion
- Stripe: The checkout process, reducing friction
Your progress stays on this device.
Next: Lesson 2
The checkout flow.
What the shopper sees, and which services the platform calls from the cart to the order confirmation.
Questions about payments? Email me. I read every note.