Product basics Part 1: The job
Lesson 3 of 15
Prioritization.
How to decide what to work on first, starting from the outcome you want: value versus effort, RICE, ICE, Kano, and MoSCoW. How to run each one, when to use which, and how to explain the result to the people who wanted something else.
By Nagesh Koritala, product manager October 2026
- About 17 minutes
- 7 parts
- 7 quick questions
- A worksheet
Before you start
Your team at the made-up furniture store has room for one or two projects this quarter. Five ideas are on the table: a chatbot (from sales), a 3D room planner (from the CEO), a doorway-and-room size check (from your research), a search filter that shows only sofas that fit a room size, and showing the delivery date on product pages. Everyone thinks theirs should go first. Before you read on: how would you decide? Write it in one sentence.
It stays on this device only. You’ll see it again at the end.
In this lesson, you’ll learn to
- Set up prioritization: one goal, one time period, one list
- Sort a long list fast with a value versus effort chart
- Score ideas with RICE, step by step, and read the result with care
- Use ICE for quick experiments, Kano to learn how customers feel about a feature, and MoSCoW to agree the scope of a release
- Choose the right method for the decision in front of you
- Explain your priorities to stakeholders, including what you’re not doing and why
Key terms
- Backlog
- The list of ideas and work a team might do, in order of priority.
- RICE
- A scoring method from Intercom: (Reach × Impact × Confidence) ÷ Effort.
- Person-month
- The work one person can do in a month. RICE uses it as the unit for effort.
- ICE
- A lighter scoring method, credited to Sean Ellis: Impact, Confidence, and Ease, each usually scored from 1 to 10.
- Kano model
- Noriaki Kano’s way of sorting features by how they affect customer satisfaction: must-be, one-dimensional, attractive, indifferent, and reverse.
- MoSCoW
- Must have, Should have, Could have, Won’t have this time: a way to agree the scope of a release with a fixed date.
The idea
Every product team has more good ideas than time. That’s normal. The trouble starts when the order is set by whoever asks loudest, or most recently, or has the biggest title.
Prioritization methods are a fix for that. Each one asks you to say out loud what you believe about an idea: how many people it reaches, how much it helps, how sure you are, what it costs. Then others can check your thinking. None of these methods knows your product better than you do. They make your judgment visible, so it can be argued with and improved.
And every yes means saying no to other good ideas. Apple’s short film “Intention”, which opened its developer conference in 2013, puts it in one line: “There are a thousand no’s for every yes.” The methods in this lesson help you reach those no’s fairly, and explain them.
The lesson, in seven parts
Start with one goal, one period, and one list.
Before you score anything, settle three things. Without them, any method just dresses up opinions.
- One goal. What are you trying to change? At the made-up store: more first-apartment movers buy a sofa with confidence, and fewer sofas come back for size.
- One period. Ideas are compared over the same stretch of time, usually a quarter.
- One list. Every idea goes on it, including the ones from leaders and sales. Next to each, write the problem it solves, not just the feature name.
Then bring in the people who know each part. Engineers estimate effort. Designers and researchers know where customers struggle. Data analysts know how many people reach each page. Prioritizing alone, at your desk, misses most of what you need to know.
Sort fast with value versus effort.
The quickest method is a two-by-two chart. Up the side: value, meaning how much an idea helps customers and the goal. Along the bottom: effort, meaning how much work it takes. Nielsen Norman Group describes running a chart like this as a team exercise:
- Write each idea on its own sticky note.
- Agree the two criteria and the scale. The criteria should come from your goals; the scale can be as simple as high and low.
- Let each person vote only in their own area: engineers on effort, designers and researchers on value. You run the session, keep everyone on the goal, and bring the data on how many people each idea would reach.
- Place the notes, then talk through the surprises: ties, ideas nobody voted for, ideas at the edges. Move notes as you agree.
A first sort of the made-up backlog. High value and low effort sits in the shaded corner. High value and low effort goes first. High value and high effort needs a plan. Low value and high effort deserves a hard question. The chart is fast, and anyone can read it. Its weakness: “value” hides several guesses in one word. When the calls get close, or the stakes get high, break value apart. That’s what RICE does.
Score ideas with RICE, step by step.
Sean McBride described RICE on the Intercom blog in 2018, as the scoring system his team settled on “after lots of testing and iteration.” You rate each idea on four factors, using his scales:
- Reach: how many people will this affect in a set period? Count people or events per period, like customers per quarter, from real data where you can.
- Impact: how much will it move the goal for each person? Pick from 3 (massive), 2 (high), 1 (medium), 0.5 (low), or 0.25 (minimal).
- Confidence: how sure are you of your estimates? 100% (high), 80% (medium), or 50% (low). Below that, McBride calls it a “total moonshot.”
- Effort: how much work from everyone, product, design, and engineering, in person-months. Use whole numbers, or 0.5 for anything well under a month.
- The score: (Reach × Impact × Confidence) ÷ Effort. In McBride’s words, it measures “total impact per time worked.”
Idea Reach Impact Confidence Effort RICE score Doorway-and-room size check 6,000 2 80% 2 4,800 Delivery date on product pages 8,000 0.5 100% 1 4,000 Room-size filter on search 9,000 0.5 80% 1 3,600 3D room planner 3,000 3 50% 6 750 Chatbot for product questions 4,000 1 50% 4 500 The made-up store’s backlog, scored. Reach is sofa shoppers per quarter who would meet the change; effort is in person-months.
Here’s the reasoning behind the numbers. The size check reaches fewer shoppers than the filter, but interviews showed fit is their biggest worry, so its impact is high; confidence is 80% because that impact is still an estimate. The delivery date is cheap and backed by support data, so confidence is 100%, but it helps each shopper only a little. The 3D planner could help a lot, but it’s months of work and untested. The chatbot reaches only shoppers who ask, and nobody knows how well it would answer fit questions. Then read the result with care:
- Sort, then sanity-check. McBride’s advice: if a score seems too high or too low, reconsider your estimates, or accept that your gut instinct may be wrong.
- Treat close scores as a tie. 4,800 and 4,000 are close; change one guess and they swap. Decide close calls on other grounds.
- Break the order when there’s a reason. McBride names two: one project may be a dependency for another, or a feature may be “table stakes” for some customers. The score shows you’re making that trade-off on purpose.
- Raise confidence cheaply. A quick prototype test of the size check could move its confidence up before you commit two person-months.
Use ICE for quick experiments.
ICE is a lighter score, made for ranking lots of small tests. Sean Ellis, founder of GrowthHackers, described his team’s version in a 2016 talk: impact (if this works, how much will it move the needle?), confidence (how much data supports it?), and ease (is it quick to test, or weeks of engineering?).
Each factor is usually scored from 1 to 10. Sources differ on how to combine them: some teams average the three, and others multiply them, as product coach Itamar Gilad does (Impact × Confidence × Ease). Either works, as long as your team uses the same rule every time.
Experiment Impact Confidence Ease Average Show the delivery date next to the Add to cart button 4 8 9 7.0 Add a “measure your doorway” tip with a diagram 6 6 8 6.7 Free returns for size, for one month 7 4 3 4.7 Made up. Multiply instead of averaging and the first two tie at 288, with the third at 84. That’s why you pick one rule and keep it.
Reach for ICE when ideas are small and quick to test, and running the test beats debating the estimate. The trade-off: 1 to 10 scores are looser than RICE’s counts, so two people can score the same idea very differently. Agree what a 3 and an 8 mean before you start.
Use Kano to learn how customers feel about a feature.
RICE and ICE rank ideas by your own estimates. The Kano model starts from customers instead. Noriaki Kano and his colleagues published it in 1984, in a paper called “Attractive quality and must-be quality.” The idea: features don’t all affect satisfaction the same way.
The Kano model’s three main curves. The examples are made up; real categories come from asking customers. Category What happens Made-up furniture store example Must-be Missing it makes customers unhappy; having it only gets you to neutral Accurate product sizes One-dimensional The more of it, the happier customers are Faster delivery Attractive Missing it is fine; having it delights Seeing the sofa in your own room on your phone Indifferent Customers don’t care either way Which warehouse the sofa ships from Reverse Some customers are less happy when it’s there A chat window that pops open by itself Categories from Kano and colleagues (1984), as explained in the Center for Quality of Management Journal (1993).
To find a feature’s category, ask customers rather than guessing. A Kano questionnaire asks about each feature twice: once if it’s there (“If the product page shows whether the sofa fits your doorway, how do you feel?”) and once if it isn’t (“If it doesn’t, how do you feel?”). Each answer is one of five: I like it that way, it must be that way, I am neutral, I can live with it that way, or I dislike it that way. The three in between (must be, neutral, can live with it) are the middle answers. The pair gives the category. “Like” plus “dislike” means one-dimensional. “Like” plus a middle answer means attractive. A middle answer plus “dislike” means must-be. Middle answers to both mean indifferent. “Dislike” when it’s there plus “like” when it isn’t means reverse. And “like” to both usually means the question was misread. A useful habit: cover the must-bes first, then add a few attractive features to stand out. And ask again from time to time, because what customers expect can change over time.
Use MoSCoW to agree what a release must include.
MoSCoW answers a different question. Not “what first?” but “with a fixed date, what must this release include?” Dai Clegg developed it in 1994, and it’s part of DSDM (the Dynamic Systems Development Method), a project framework published by the Agile Business Consortium. The letters stand for Must have, Should have, Could have, and Won’t have this time; the o’s are only there to make it pronounceable.
- Must have: the Minimum Usable SubseT (MUST). Ask “what happens if this requirement is not met?” If there’s no point releasing without it, it’s a Must. If there’s any way around it, even a painful manual one, it isn’t.
- Should have: important but not vital. Painful to leave out, but the release still works, perhaps with a workaround.
- Could have: wanted, but less important. These are the first to drop if the deadline is at risk.
- Won’t have this time: agreed as out of scope for now, and written down, so it doesn’t sneak back in.
MoSCoW in a release with a fixed date: Musts guaranteed, Coulds as the safety margin, Won’ts agreed and set aside. Requirement for the size check launch Priority Why Accurate door and room checks for every sofa in the range Must A wrong “yes” means a sofa that doesn’t fit Works well on phones Must Most first-apartment movers shop on their phones; without it, most of them can’t use the check at all Remembers your measurements for next time Should Helpful, but shoppers can type them again Checks stairs and tight corners Could Useful, but the doorway check helps most shoppers Armchairs and beds Won’t have this time Sofas first; look again next quarter A made-up example.
Keep the Musts honest. DSDM recommends that Must Haves take typically no more than 60% of the effort, with a pool of Could Haves around 20%. That spare room is what lets the team keep the date. If everything is a Must, nothing is.
Choose the method, and explain the result.
No method is best for everything. Match it to the decision, using the table below. You don’t need all of them. Pick the two or three that fit the decisions your team makes most often.
Then explain the result. A ranked list on its own won’t convince anyone, and a score can feel like a verdict from a machine. Walk people through it in this order:
- Start with the goal everyone agreed on, not the scores.
- Show the list, the scores, and the key assumptions behind them, so people can challenge a number instead of the whole conclusion.
- Say what you’re not doing, and why, in plain words.
- Say what would change your mind: new data, a test result, a change in the goal.
- Give the people whose ideas ranked lower a path: what you’d need to see, or when you’ll look again.
Situation Reach for Why A long list, a first pass, little time Value versus effort Fast, visual, easy to do as a team Choosing a few bigger projects for a quarter RICE Separates reach, impact, and confidence, so the guesses are visible Many small experiments to run quickly ICE Light enough to score dozens of ideas Unsure which features customers expect and which they’d love Kano Uses customers’ answers, not your estimates A fixed date, and a release to scope MoSCoW Agrees what must ship, and what can drop Waiting itself has a cost, like a seasonal deadline Cost of delay, or Weighted Shortest Job First (WSJF) Puts a price on waiting, so urgent work rises. In the Scaled Agile Framework (SAFe), WSJF divides the relative cost of delay by the relative job duration. Other methods exist too, such as Jeff Patton’s user story mapping, which lays out user stories along the user’s journey through the product.
The template
Our goal this quarter is [goal]. We scored [number] ideas against it. We’re doing [top ideas] first, because [main reason]. We’re not doing [idea] yet, because [reason]. We’ll look again if [what would change our mind].
Filled in, for the made-up furniture store
Our goal this quarter is more first-apartment movers buying a sofa with confidence, and fewer size returns. We scored five ideas against it. We’re doing the doorway-and-room check first, then the delivery date on product pages, because they do the most for the goal for the work they take: fit is shoppers’ biggest worry, and the delivery date is cheap and proven. We’re not building the chatbot yet: it reaches only shoppers who ask, and we don’t know how well it would answer fit questions. We’ll look again if size returns don’t fall, or if support hears new kinds of questions.
Send the note before the meeting, not after. A “not now” is easier to hear when people can see the reasoning, and know what would bring their idea back.
With AI: AI can help with the groundwork: pulling reach numbers from your analytics, grouping a long list of requests, drafting first-pass scores, or summarizing customer feedback for each idea. But a score is only as good as the estimates inside it, and AI will happily produce confident numbers for things nobody knows yet. Treat its scores as a first draft for the team to argue with. The decision, and explaining it to the people it affects, stays with you.
Check your understanding
Answer each one in your head or on paper first. Then open the answer to check.
1Idea A reaches 500 people a quarter with an impact of 2. Idea B reaches 2,000 with an impact of 0.5. Both have 80% confidence and 1 person-month of effort. Which has the higher RICE score?
Neither: both score 800 (500 × 2 × 0.8 ÷ 1, and 2,000 × 0.5 × 0.8 ÷ 1). Reach and impact trade off against each other; a big number in one doesn’t win on its own.
2Why does RICE include confidence at all?
To stop exciting but untested ideas from winning on hope. An idea with a big impact estimate and no evidence gets scaled down until you have data.
3Your top-scoring idea can’t work until a lower-scoring one is built. What do you do?
Build the dependency first. Working out of score order is fine when there’s a clear reason; say what the reason is.
4Customers say “I’m neutral” if a feature is there and “I dislike it” if it’s missing. Which Kano category is it, and what does that mean for you?
Must-be. You need it, because missing it makes people unhappy, but having it won’t win you praise. Don’t expect it to set you apart.
5A release has a fixed date, and the team has marked 90% of the effort as Must Have. What’s the risk, and what does DSDM recommend?
There’s almost no room for surprises, so the date is at risk. DSDM recommends typically no more than 60% Must Have effort, with about 20% as Could Haves to drop if needed.
6Sales asks why their chatbot isn’t first. What do you tell them?
Start from the shared goal, show how each idea scored and why, say plainly why the chatbot isn’t first, and say what evidence would bring it back.
7You have 30 small landing-page tests to rank by Friday. Which method fits, and why?
ICE. It’s light enough to score dozens of quick tests. Agree what a 3 and an 8 mean first, and use one rule (average or multiply) for all of them.
Practice: score a backlog with RICE
You’re a product manager for a made-up recipe app. Your goal this quarter: more new users cook their first recipe in their first week. Score these four ideas with RICE, using the made-up facts given (reach is new users per quarter), rank them, and write a three-sentence note to your team. Then open the model answer.
- Step-by-step cooking mode, with big text and timers: reach 5,000; high impact; high confidence; 3 person-months
- A shopping list made from a recipe: reach 3,000; medium impact; medium confidence; 1 person-month
- A feed of friends’ meals: reach 8,000; low impact; low confidence; 6 person-months
- A sign-up question about diet, to suggest easy first recipes: reach 10,000; medium impact; medium confidence; 2 person-months
Show a model answer
Scores: diet question 10,000 × 1 × 0.8 ÷ 2 = 4,000. Cooking mode 5,000 × 2 × 1.0 ÷ 3 = about 3,333. Shopping list 3,000 × 1 × 0.8 ÷ 1 = 2,400. Friends’ feed 8,000 × 0.5 × 0.5 ÷ 6 = about 333. The first two are close enough to treat as a near tie, and both go straight at cooking a first recipe. A note: “We’re starting with the diet question at sign-up and the step-by-step cooking mode: they score highest, and both go straight at getting new users to cook a first recipe. The friends’ feed scores lowest; it reaches many people, but we have little reason to think it gets anyone cooking, and it’s six person-months. We’ll look again if first-week cooking doesn’t rise.”
Back to where you started
You wrote
The short answer
Prioritize against one agreed goal: list the ideas, estimate how much each would help and what it would cost, and do the best value for the effort first. Scoring methods like RICE make those estimates visible and comparable; Kano shows how customers feel about a feature, and MoSCoW agrees what a release must include. The score informs the decision. It doesn’t make it.
Now look at the sentence you wrote at the start. Did it name a goal? A way to compare ideas on the same terms? A plan for the people whose ideas didn’t make it? That’s the core of prioritizing: agree the goal, make your estimates visible with a method that fits the decision, and explain the result honestly. The score helps you decide. You still decide.
Common mistakes
Most of them skip the thinking a method is meant to show.
- Scoring without an agreed goal, so “impact” means something different to everyone.
- Treating a score as precise. 4,800 against 4,000 is a near tie built from estimates.
- Leaving confidence at 100% for ideas nobody has tested.
- Estimating effort without the engineers who’ll do the work.
- Calling almost everything a Must, which leaves no room to keep the date.
- Guessing Kano categories instead of asking customers.
Try this week
Take a real list, at work or for a product you know well, and give it an hour.
- Write the goal and the time period at the top.
- Place every idea on a value versus effort chart.
- Score the top five with RICE, with an engineer’s effort estimate if you can get one.
- Mark which scores rest on guesses, and pick one guess to test.
- Write the three-sentence note, and share it with one stakeholder.
Copy this worksheet: score and explain a backlog
GOAL (what should change): PERIOD (for example, this quarter): RICE SCORING Reach: people or events per period (use real data where you can) Impact per person: 3 massive, 2 high, 1 medium, 0.5 low, 0.25 minimal Confidence: 100% high, 80% medium, 50% low Effort: person-months across product, design, and engineering Score = (Reach x Impact x Confidence) / Effort Idea | Problem it solves | Reach | Impact | Confidence | Effort | Score 1. 2. 3. 4. 5. CHECKS [ ] Close scores treated as ties [ ] Dependencies and table-stakes items noted [ ] Effort estimated with engineers [ ] Scores that rest on guesses marked; one guess to test: IF THE DATE IS FIXED: MoSCoW Must (no point releasing without it; about 60% of effort at most): Should (important, has a workaround): Could (first to drop; about 20% of effort): Won't have this time: NOTE TO STAKEHOLDERS Our goal this quarter is ___. We scored ___ ideas against it. We're doing ___ first, because ___. We're not doing ___ yet, because ___. We'll look again if ___.
Questions people ask
What is the RICE prioritization framework?
A scoring method from Intercom that rates each idea on reach, impact, confidence, and effort, then combines them into one score, so ideas can be compared on the same terms.
How do you calculate a RICE score?
Multiply reach (people per period) by impact (3, 2, 1, 0.5, or 0.25) by confidence (100%, 80%, or 50%), then divide by effort in person-months.
What’s the difference between RICE and ICE?
ICE drops reach and scores impact, confidence, and ease from 1 to 10. It’s quicker and suits small experiments. RICE adds reach as a real count and measures effort in person-months, so it’s more careful for bigger projects.
What does MoSCoW stand for?
Must have, Should have, Could have, and Won’t have this time. The o’s don’t stand for anything; they make the word pronounceable.
What are the categories in the Kano model?
Must-be (expected; missing it disappoints), one-dimensional (more is better), attractive (delights, but isn’t missed), indifferent (no effect), and reverse (some customers prefer it absent).
Which prioritization framework should I use?
Match it to the decision: value versus effort for a fast first sort, RICE for bigger projects, ICE for quick experiments, Kano to learn what customers expect, and MoSCoW to scope a release with a fixed date.
Sources and further reading
- Sean McBride, “RICE: Simple prioritization for product managers”, Intercom, January 2018 (opens in a new tab)
- Sarah Gibbons, “Using Prioritization Matrices to Inform UX Decisions”, Nielsen Norman Group, May 2018 (opens in a new tab)
- “Sean Ellis, Founder & CEO of GrowthHackers: Building a Company Wide Growth Culture” (talk and transcript), SaaStr, 2016 (opens in a new tab)
- Itamar Gilad, “Product Discovery With ICE and The Confidence Meter” (opens in a new tab)
- Noriaki Kano, Nobuhiko Seraku, Fumio Takahashi, Shin-ichi Tsuji, “Attractive Quality and Must-Be Quality”, Journal of the Japanese Society for Quality Control, 1984 (opens in a new tab)
- Charles Berger and others, “Kano’s Methods for Understanding Customer-defined Quality”, Center for Quality of Management Journal, Fall 1993 (opens in a new tab)
- “What is MoSCoW Prioritization?”, Agile Business Consortium (DSDM) (opens in a new tab)
- “MoSCoW method”, Wikipedia (origin: Dai Clegg, 1994) (opens in a new tab)
- “Weighted Shortest Job First”, Scaled Agile Framework (opens in a new tab)
- Jeff Patton, “User Story Mapping”, Jeff Patton & Associates (opens in a new tab)
- Apple, “Intention”, the film that opened WWDC 2013 (Apple’s Vimeo channel) (opens in a new tab)