Product basics Part 1: The job

Lesson 8 of 15

Build, launch, and learn.

How teams turn an agreed idea into something customers use: agile, Scrum and Kanban, a Now, Next, Later roadmap, a PRD, A/B tests, and a launch plan.

By Nagesh Koritala, product manager October 2026

  • About 15 minutes
  • 7 parts
  • 6 quick questions
  • A worksheet
One Sprint in Scrum. The Product Backlog feeds Sprint Planning. During the Sprint, the Developers meet in a 15-minute Daily Scrum every working day. The Sprint produces an Increment, which is inspected with stakeholders at the Sprint Review. The Sprint Retrospective, where the team plans how to work better, ends the Sprint, and the next one starts with Sprint Planning. ProductBacklog Sprint Planning The Sprint one month or lessDaily Scrum: 15 minutes,every working day Increment Sprint Review SprintRetrospective next Sprint

Before you start

Your team has agreed to build a doorway-size check for the made-up furniture store. The engineers are ready. Sales wants a launch date by Friday. Before you read on: how would you get this from an agreed idea to customers, without betting everything on one big release? Write it in one sentence.

It stays on this device only. You’ll see it again at the end.

In this lesson, you’ll learn to

  • Explain what the Agile Manifesto actually says, in its own words
  • Run a Scrum Sprint: who’s accountable for what, and what each event is for
  • Set up a Kanban board with work-in-progress limits, and know when it fits better than Sprints
  • Build a Now, Next, Later roadmap around problems instead of dates
  • Write a short PRD, or a press release and FAQ, that a team can build from
  • Plan an A/B test and a launch, and know what each can and can’t tell you

Key terms

Agile
An approach to building software, set out in the 2001 Agile Manifesto: deliver working software often, work with customers, and respond to change.
Sprint
In Scrum, a fixed period of one month or less in which the team makes a usable Increment: a finished piece of the product that works.
Product Backlog
In Scrum, an ordered list of what’s needed to improve the product. It is the single source of the team’s work.
Work in progress (WIP)
In Kanban, items started but not finished. A WIP limit caps how many there can be.
PRD
Product requirements document: what a product or release should do, for whom, and why, written so the team can build and test it.
A/B test
A controlled experiment: users are randomly assigned to the current version (A) or a changed version (B), and a metric chosen in advance is compared.
Go-to-market plan
The plan for bringing a product to customers: who it’s for, what you’ll say, how they’ll hear, and whether the company is ready.

The idea

The old way was to plan everything, build everything, then release it all at once. If the plan was wrong, you found out at the end, when changing course cost the most. Many teams now work in small steps: build a piece, show people, learn, adjust.

This lesson is the toolkit for working that way. Each tool answers a practical question: what do we build first, how do we know it’s done, and did it help? The made-up furniture store’s doorway-size check runs through all of it.

The lesson, in seven parts

  1. Design thinking: keep checking it’s the right thing.

    Agreeing on an idea doesn’t end the learning. Build the wrong thing quickly, and it’s still the wrong thing. Design thinking is one well-known way to keep checking. IDEO’s former CEO Tim Brown describes it as “a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.”

    Stanford’s d.school teaches it as five modes:

    ModeWhat you doAt the made-up furniture store
    EmpathizeObserve and talk with people to understand themRead support chats, then talk with shoppers whose sofa didn’t fit
    DefineTurn what you learned into a clear problem statement“Shoppers can’t tell if a sofa will fit their door”
    IdeateGenerate many solutions before pickingA measuring guide, a doorway check, a room planner
    PrototypeMake something rough people can react toA paper sketch of the doorway check (lesson 8)
    TestTry it with people, and learn what to changeFive shoppers try the sketch

    Modes from the Stanford d.school. Its process guide says the modes are shown in order “for simplicity”, and that teams use them in various orders and repeat them.

    Notice the word “modes”, not “steps”. Testing can send you all the way back to Define.

  2. Agile: what the manifesto actually says.

    In February 2001, seventeen people who built software met at the Snowbird ski resort in Utah, and wrote the Manifesto for Agile Software Development. It’s short enough to read in a minute. At its heart are four values, each written as a pair:

    They value this morethan this
    Individuals and interactionsprocesses and tools
    Working softwarecomprehensive documentation
    Customer collaborationcontract negotiation
    Responding to changefollowing a plan

    From the Manifesto for Agile Software Development (2001). The next line matters: “while there is value in the items on the right, we value the items on the left more.”

    That last line is the one people forget. Agile doesn’t mean no plan and no documents. Put plainly: when the plan and reality disagree, the manifesto sides with reality. The manifesto also lists twelve principles. These four do the most work for a product manager:

    • “Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.”
    • “Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.”
    • “Working software is the primary measure of progress.”
    • “Simplicity--the art of maximizing the amount of work not done--is essential.”
  3. Run the work: Scrum Sprints, or a Kanban board.

    Agile is a set of values. Scrum and Kanban are two concrete ways to run the work. The Scrum Guide, by Ken Schwaber and Jeff Sutherland, calls Scrum “a lightweight framework that helps people, teams and organizations generate value through adaptive solutions for complex problems.”

    It defines three accountabilities. The Product Owner maximizes the product’s value and manages the Product Backlog (in many companies, that’s the product manager). The Developers (everyone building it, not only engineers) plan and do the work, to a Definition of Done: the team’s shared description of what “finished” means, often kept as a checklist. The Scrum Master helps everyone use Scrum well. The work happens in events:

    EventWhat it’s forLongest it can take, in a one-month Sprint
    SprintHolds all the other events; the team creates a usable IncrementOne month
    Sprint PlanningAgree why this Sprint is valuable (the Sprint Goal), what can be done, and how8 hours
    Daily ScrumDevelopers check progress toward the Sprint Goal and adjust the plan15 minutes
    Sprint ReviewInspect the outcome with stakeholders, and decide what to do next4 hours
    Sprint RetrospectivePlan ways to increase quality and effectiveness3 hours

    From The Scrum Guide (2020). Shorter Sprints usually have shorter events. Scrum also names three artifacts, the things the team keeps visible: the Product Backlog, the Sprint Backlog (this Sprint’s goal, chosen items, and plan), and the Increment.

    In a two-week Sprint at the made-up furniture store, a good Sprint Goal is “Shoppers can check whether a sofa fits through their door before they buy.” Not “finish tickets 41 to 58” (the team’s work items). It lets the Developers change the how without losing the why.

    Not every team runs in Sprints. The Kanban Guide, by John Coleman and Daniel Vacanti, defines Kanban as “a strategy for optimizing the flow of value through a process.” Kanban doesn’t need Sprints. It often suits work that arrives in a steady stream, like fixes and small requests, where a two-week plan would keep breaking. Sprints suit work you can shape into a goal for the next few weeks. To set up a board:

    • Write down the steps work goes through, like Building, Testing, Done, and put every item on the board.
    • Limit how much work is in progress. A common way: cap how many items each step can hold. When a step is full, finish something before starting more.
    • Track the four flow measures the guide asks for: WIP (how many items are in progress), throughput (how many finish in a period), work item age (how long a started item has been open), and cycle time (how long an item took from start to finish).
    A Kanban board for the made-up furniture store with four columns: To do, Building, Testing, and Done. Building has a limit of three items and holds three. Testing has a limit of two and holds one. Building is full, so nobody starts new work there until an item moves on to Testing, which has room. To doSofafilterFabricswatchesGiftcardsBuildinglimit 3DoorwaycheckDeliveryslotsPhotozoom fixTestinglimit 2SavedcartsDoneOrdertrackingReviewspage Building is full: finish before you start more
    A made-up Kanban board. Building is at its limit, so the team moves something on to Testing before starting anything new.
  4. Build a Now, Next, Later roadmap.

    A roadmap shows what the team plans to work on and why, in order. The trouble with a timeline roadmap, one with a date on every feature, is that it promises more than you know. Janna Bastow, a co-founder of ProdPad, created the Now, Next, Later format with her co-founder to get away from that. It began as three columns called “current”, “near term”, and “future”, based on the idea that the further out you look, the less certain things are.

    Here’s how to build one:

    • Start from the goal, and the customer problems that stand in its way.
    • Write each item as a problem, not a feature: “Shoppers worry a sofa won’t fit”, not “Build doorway tool”.
    • Now: work in progress. Detailed, with how you’ll measure success.
    • Next: coming up. You’re still exploring solutions.
    • Later: where you’re heading. Little detail yet, on purpose.
    • Add dates only where there’s a real deadline. In Bastow’s words, “The key thing is not to penalize yourself by giving dates for everything unnecessarily.”
    • Review it often. Items move toward Now as you learn.
    A Now, Next, Later roadmap for the made-up furniture store. Now: shoppers worry a sofa won’t fit, with a doorway-size check being built and success measured as more sofa buyers; also checkout errors on phones. Next: delivery times are unclear, with two ideas still being explored; also, choosing fabric is hard online. Later: shoppers struggle to picture a whole room, and few shoppers buy again, only problems so far. Items further right are less certain and less detailed. There are no dates. Now Will the sofa fit?Building: doorwaycheck. Success:more sofa buyersCheckout errorson phones Next Unclear deliverytimes. Exploringtwo ideasFabric choiceis hard online Later Picturing awhole roomFew shoppersbuy again more certain, more detailless certain, less detail
    A made-up Now, Next, Later roadmap. Items further right are less certain, and have less detail. There are no dates.
  5. Write it down: a PRD, or a press release first.

    A conversation reaches two people. A document reaches the whole team, and it’s still there next month. In his 2005 paper “How to Write a Good PRD”, Marty Cagan says the PRD’s purpose is to “clearly and unambiguously articulate the product’s purpose, features, functionality, and behavior.” He splits it into four areas:

    AreaWhat goes inDoorway check (made-up)
    Product purposeThe problems to solve, not the solution; who it’s for; real scenariosShoppers can’t tell if a sofa will fit their door, so some don’t buy and some return it. Success: more sofa-page visitors buy, and fewer sofas come back for not fitting
    FeaturesWhat the product should do, described as what the user does and sees (interaction design and use cases), each tied to the need and goal it servesShopper enters doorway width and height; the page says it fits, it’s tight, or it won’t fit, and how to measure
    Release criteriaThe real minimum for things like performance, reliability, usability, and supportabilityWorks on phones; answer appears within a second on a phone; support has a help article ready
    ScheduleA target window, and the reason for it, not a random dateBefore the spring sofa sale, so sale shoppers get it

    From Marty Cagan, “How to Write a Good PRD”, SVPG, 2005. He also says to rank every requirement, and that “must-have” should mean the product doesn’t ship without it. A year later, in “Revisiting the Product Spec”, he argued that most specs “take too long to write, they are seldom read”, and that a high-fidelity prototype, a realistic version of the experience, makes the best spec.

    The template

    [Name] helps [who] [do what], so they no longer [problem]. Until now, [how it works today, and why that’s painful]. Here’s how it works: [two or three plain sentences]. “[What a customer might say about it]”

    Filled in, for the made-up furniture store

    Doorway Check helps sofa shoppers know a sofa will fit before they buy, so they no longer gamble on delivery day. Until now, shoppers had to measure and hope. Enter your doorway’s width and height on any sofa page, and you’ll see whether it fits. “This saved me a return.” (A made-up quote.)

    There’s another way to start. Colin Bryar and Bill Carr, who worked at Amazon, write that most of its major products since 2004 came out of a process called Working Backwards. Its main tool is the PR/FAQ, written before anything is built: a press release of less than one page, then frequently asked questions of five pages or less (more on it in lesson 10). In their words, “The primary point of the process is to shift from an internal/company perspective to a customer perspective.”

  6. Test it live: run an A/B test.

    Does the doorway check help? An A/B test answers that with real shoppers. In the simplest version, Ron Kohavi and his co-authors explain, users are randomly assigned to the current version (A) or the new one (B). “The key here is ‘random.’” If the test is designed and run properly, the change is the only thing that’s consistently different between the groups. So when the difference in the metric is statistically significant, chance alone is an unlikely explanation, and you can treat the change as the cause. Here’s how to run one:

    • Write a hypothesis: “If we show the doorway check on sofa pages, more shoppers who view a sofa will buy one, because they no longer have to guess whether it fits.”
    • Choose one main metric before you start, here the share of sofa-page visitors who buy a sofa. Kohavi and his co-authors recommend a single overall measure. Fit returns matter too, but they arrive weeks after delivery, so watch them after the test as a guardrail (lesson 4).
    • Split users at random, and keep each person in the same group on every visit.
    • Decide the sample size before you start, using a sample-size calculator. As Evan Miller explains, significance calculations assume the sample size was fixed in advance.
    • Run whole weeks: Kohavi and his co-authors recommend at least a week or two, because weekday and weekend shoppers can differ.
    • Don’t stop early because B looks like it’s winning; that makes false wins more likely. At the end, check whether the difference is statistically significant, which means unlikely to be chance alone (the calculator tells you), then decide.
    An A/B test. Visitors to the made-up furniture store’s sofa pages are split at random into two groups. Group A sees the current page. Group B sees the page with the doorway-size check. Everything else is handled the same way. At the end, the team compares one metric it chose before the test started. Sofa pagevisitors split at random A: the pageas it is today B: the page withthe doorway check compare one metric,picked in advance the only consistent difference between groups is the change
    An A/B test on the made-up store’s sofa pages: one change, a random split, and one metric chosen in advance.

    Know what it can’t do. An A/B test tells you which version did better, and by how much. It doesn’t tell you why. Pair it with usability tests, where you hear people’s reasons. And a page with few visitors may need a very long test.

  7. Launch it: a go-to-market plan you can actually run.

    Building it isn’t the finish line. Customers have to find it and trust it, and the company has to be ready. A good go-to-market plan answers at least these six questions. If your company has product marketing (the people who shape how a product is described and sold), write it with them:

    QuestionDoorway check (made-up)
    Who is it for?Shoppers looking at large items like sofas, especially on phones
    What will we say?One line in customers’ words: “Know it fits before you buy.”
    How will they find it?On every sofa page, in the delivery email, in the help center
    Is everyone ready?Support has the help article; delivery staff know how to help when a sofa is a tight fit
    How will we roll it out?A small share of shoppers first, then everyone, if nothing breaks
    How will we know it worked?The main metric from the A/B test, checked again a month after launch, with fit returns as they come in

    The A/B test can be your first small rollout: a small share of shoppers is split between the two versions. If B helps and nothing breaks, widen it to everyone. Then close the loop. Read support chats in the first week, and check the metric again after a month. What you learn becomes the next roadmap item.

With AI: AI tools can help with delivery work. They can draft a PRD from your notes, summarize a week of support chats, or turn a sketch into a first draft of code. When small steps get cheaper, working in small steps gets easier. AI doesn’t decide what goes in Now, or which metric counts as success, and every requirement it drafts still needs checking against what customers need.

Check your understanding

Answer each one in your head or on paper first. Then open the answer to check.

1The Agile Manifesto values “working software over comprehensive documentation”. Does that mean agile teams shouldn’t write documents?

No. The manifesto says the items on the right have value; it values the items on the left more. Write what helps the team.

2In Scrum, what is the Daily Scrum for, and how long is it?

It’s a 15-minute event for the Developers to inspect progress toward the Sprint Goal and adjust their plan for the next day of work.

3Your team gets a steady stream of small, unrelated requests, and two-week plans keep falling apart. What might help, and how does it work?

A Kanban board: visualize the workflow, limit work in progress at each step, and start new work only when there’s room.

4Why does a Now, Next, Later roadmap leave out dates for most items?

The further out an item is, the less certain it is, so dates promise more than the team knows. Add dates only for real deadlines.

5What are the four areas of a PRD in Marty Cagan’s 2005 paper?

Product purpose, features, release criteria, and schedule.

6Your A/B test shows version B ahead after two days. Should you stop the test and ship B?

No. Run to the sample size you set in advance, in whole weeks. Stopping early makes false wins more likely.

Practice: plan the doorway check’s delivery

You’re the product manager at the made-up furniture store. The doorway-size check is agreed. Write your answers down first. Then open the model answer.

  1. Write a Sprint Goal for the first two-week Sprint.
  2. Put three items on a Now, Next, Later roadmap, written as problems.
  3. Write the product purpose section of the PRD, in three sentences.
  4. Write the hypothesis and main metric for an A/B test.
  5. Name two things that must be ready before launch.
Show a model answer

Sprint Goal: “Shoppers on sofa pages can enter their doorway size and see whether the sofa fits.” Roadmap: Now, “Shoppers worry a sofa won’t fit”; Next, “Delivery times are unclear”; Later, “Shoppers struggle to picture a whole room”. Product purpose: “Shoppers can’t tell whether a sofa will fit through their door. Some don’t buy; some buy and return it. It’s for anyone buying a sofa, on any device.” Hypothesis: “If we show the doorway check on sofa pages, more shoppers who view a sofa will buy one, because they no longer have to guess whether it fits.” Main metric: the share of sofa-page visitors who buy a sofa, with fit returns watched after launch. Ready before launch: a help article for support, and delivery staff who know how to help when a sofa is a tight fit.

Back to where you started

The short answer

Building and launching well means turning an agreed idea into something customers use, in small finished pieces, checking with customers as you go. Scrum or Kanban organizes the work; a roadmap and a written spec keep everyone aimed at one problem; A/B tests and a careful launch show whether it helped.

Now look at the sentence you wrote at the start. Did it break the work into small pieces? Did it say how you’d know the doorway check helped? Did it mention getting customers and the company ready? And for Sales: you can offer a target window and the reason for it, like the spring sofa sale, instead of a date on every step. If your sentence missed some of this, that’s what the lesson was for. These tools give each part a shape.

Common mistakes

Most of these come from treating the process as the goal.

  • Writing a Sprint Goal that’s a list of tickets, instead of the outcome the Sprint is for.
  • Putting a date on every roadmap item, then spending the year explaining why dates slipped.
  • Writing a PRD that describes the solution in detail but never says what problem it solves.
  • Stopping an A/B test the day B looks like it’s winning.
  • Treating launch day as the end, and never checking whether it helped.

Try this week

You can practice all of this on a small scale.

  1. Read the Agile Manifesto’s twelve principles. Pick the one your team follows least.
  2. Turn your current to-do list into a Now, Next, Later board, written as problems.
  3. Write a press release of less than a page for something you’re working on, before you build it.
  4. Ask your team for a past A/B test write-up, and check: was the main metric chosen before it started?

Copy this worksheet: a one-page delivery plan

PROBLEM IT SOLVES (not the solution):
WHO IT'S FOR:
WORKING NAME FOR THE SOLUTION:

ROADMAP PLACE (Now, Next, or Later), and why:

PRD
  Purpose:
  Features (each linked to an objective):
  Release criteria (performance, reliability, usability, support):
  Target window, and the reason for it:

FIRST SPRINT GOAL (an outcome, not a ticket list):

A/B TEST
  Hypothesis: If we ___, then ___ will change, because ___.
  Main metric (chosen now):
  Sample size (from a calculator):
  Run for (whole weeks):

LAUNCH
  Message in customers' words:
  Where they'll find it:
  Who must be ready (support, sales, operations):
  Rollout (small share first?):
  When we'll check the metric again:

Questions people ask

What are the four values of the Agile Manifesto?

Individuals and interactions over processes and tools; working software over comprehensive documentation; customer collaboration over contract negotiation; and responding to change over following a plan. The manifesto adds that the items on the right still have value.

What’s the difference between Scrum and Kanban?

Scrum organizes work into Sprints of one month or less, with set accountabilities and events. Kanban doesn’t need Sprints: it visualizes the workflow, limits work in progress, and improves flow over time. Some teams use both.

What should a PRD include?

Marty Cagan’s 2005 paper names four areas: the product’s purpose (problems, users, scenarios), the features, the release criteria, and the schedule.

How long should an A/B test run?

Until it reaches the sample size you set before starting, in whole weeks. Kohavi and his co-authors recommend at least a week or two.

What is a Now, Next, Later roadmap?

A roadmap with three time horizons instead of dates: what’s in progress now, what’s coming next, and what’s further out and less certain. Janna Bastow, a co-founder of ProdPad, created it with her co-founder.

Sources and further reading

All lessons

Keep going

Up next: system design
for product managers.

You know how a team builds, launches, and learns. Next, learn enough about how software systems fit together to talk trade-offs with engineers.

Got a question this lesson didn’t answer? Email me. I read every note.

The pieces behind one product page at a made-up furniture store. The shopper’s browser, the client, sends a request to the store’s server and gets a response. Photos come from a CDN near the shopper. The server reuses answers from a cache, reads and writes the database, asks the delivery-date service through an API, and puts new orders on a queue for the warehouse. requestresponse CDNphotos, nearby Clientthe shopper’sbrowser or app Serverbuilds thesofa page Cachereuse answers Databaseproducts, orders Delivery datesa service, via API Queueorders wait here warehouse, later you don’t build these,but you help decide whateach one must promise